| Code: | Result: |
| Kaching | 1,000 more Simoleons |
| motherlode | 50,000 more Simoleons |
| gameVersion | After typing expand, will you see the game version in the cheat box |
| floatProp tvVolume <0.0-1.0> | Change television volume; default is 0.5 |
| clear | Clear console window |
| exit | Close console window |
| help <cheat command> | Display information about indicated cheat |
| boolProp enablePostProcessing <true or false> | Enable postprocessing cheats; requires video card that supports pixel shaders |
| expand | Expand or contract console window |
| twinzr2cute, twinsr2cute, or ForceTwins | Have twins when baby is born |
| boolprop ShowLotPackageFilename <true or false> | In neighborhood, shows filename of house when lot is highlighted |
| Vsync <on or off> | Increase game performance with some graphics glitches |
| help | List most cheat codes |
| StretchSkeleton <number> | Make Sims larger or smaller; 1.0 is normal |
| intprop censorgridsize 0 | No censor; set to 8 to return to normal |
| moveObjects <on or off> | Objects can be placed anywhere in buy and build modes; hand tool can move any object |
| aging <on or off> | Prevent Sims from aging |
| deleteAllCharacters | Remove all Sims; use in neighborhood view |
| boolprop lotTerrainLighting <true or false> | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles <true or false> | Set to false to place floor tiles outside lot |
| boolProp snapObjectsToGrid <true or false> | Set to false to place objects out of grid |
| boolprop constrainFloorElevation <true or false> | Set to false to raise and lower floor even when covered with objects |
| boolprop displayNeighborhoodRoadsWithModel <true or false> | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints <true or false> | Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps <true or false> | Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows <true or false> | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater <true or false> | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads <true or false> | Set to false to remove roads from neighborhood |
| boolProp guob <true or false> | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater <true or false> | Set to false to remove water from neighborhood |
| boolprop displayLotImposters <true or false> | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora <true or false> | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes <true or false> | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact <true or false> | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel <true or false> | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn <true or false> | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths <true or false> | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode <true or false> | Set to trueto show lot information |
| slowMotion <0-8> | Slow motion; 0 is normal, 8 is slowest |
| autoPatch <on or off> | Toggle automatic game updates |
| boolprop showFloorGrid <true or false> | Toggle grid in build or buy mode |
| boolProp simShadows <true or false> | Toggle shadows for Sims |
| TerrainType <desert or temperate> | Toggle terrain types; use in neighborhood view |
| faceBlendLimits <on or off> | Turn off facial DNA blending in Create A Sim |
| intProp maxNumOfVisitingSims <number> | Use in neighborhood screen to invite more guests with a party |