| Code: | Result: | 
| gamestop or bestbuy | 10% cheaper units in campaign mode | 
| oliphaunt | 40% bigger elephants in campaign mode | 
| test_ancillary_localisation | Add all ancillary to the character info display | 
| add_population <city name> <number> | Add population to indicated city | 
| adjust_sea_bed <value> | Adjust sea bed to specified height | 
| filter_coastlines | Apply filter to world map coastlines | 
| auto_win <attacker|defender> | Attacker or defender automatically wins next auto resolved battle. | 
| capture_settlement <city name> | Capture indicated city | 
| give_trait "<character name>" "Girls"1 | Casual Adulterer family trait | 
| season <summer|winter> | Change season | 
| date <year> | Changes date | 
| clear_messages | Clear all stacked messages | 
| process_cq <city name> | Complete all building in construction queue; can only be used once | 
| process_rq <city name> | Complete all military units in recruitment queue; can only be used once | 
| give_trait "<character name>" "GoodAttacker"1 | Confident Attacker family trait | 
| give_trait "<character name>" "GoodCommander"1 | Confident Commander family trait | 
| give_trait "<character name>" "GoodDefender"1 | Confident in Defence family trait | 
| create_building <value> | Create building of the specified type in a settlement | 
| diplomacy_mission | Create diplomacy mission | 
| event <value> | create event at position | 
| create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> | Creates a unit in the selected settlement or characters army with the stats you input | 
| damage_wall <none|gate|breach> | Damage wall of settlement | 
| disable_ai | Disable AI | 
| show_battle_circle <value> | Display a circle at x, y of r radius for t seconds | 
| show_battle_marker <value> | Display a marker at x, y for t seconds | 
| show_terrain_lines | Display defensive terrain features | 
| <command> ? | Display help for desired command | 
| toggle_game_update <mt|toggle|reload|int> | Fire | 
| reset_display | Force display reset cycle | 
| force_battle_defeat | Force local player's alliance to lose the battle | 
| force_battle_victory | Force local player's alliance to win the battle | 
| force_diplomacy <accept|decline|off> | Force opponent to accept diplomatic proposal | 
| give_trait "<character name>" "Feck"2 | Foul Mouthed family trait | 
| invulnerable_general <character> | General invincibile in combat | 
| give_ancillary <character> <ancillary> | Give character an ancillary | 
| give_trait_points | Give character points for trait | 
| give_trait <character> <trait> <number> | Give character the trait at indicated level | 
| give_trait_points <character> <trait> <number> | Give points for indicated character's trait | 
| mp <value> | Give the character movement points | 
| give_trait "<character name>" "GoodAttacker"2 | Good Attacker family trait | 
| give_trait "<character name>" "GoodCommander"2 | Good Commander family trait | 
| give_trait "<character name>" "GoodDefender"2 | Good Defender family trait | 
| give_trait "<character name>" "GoodAttacker"4 | Great Attacker family trait | 
| give_trait "<character name>" "GoodCommander"4 | Great Commander family trait | 
| give_trait "<character name>" "GoodDefender"4 | Great Defender family trait | 
| halt_ai <value> | Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given | 
| give_trait "<character name>" "GoodAttacker"5 | Heroic Attacker family trait | 
| give_trait "<character name>" "GoodDefender"5 | Heroic Defender family trait | 
| burn_piggies_burn | Ignite all piggy winks | 
| add_money 20000 | Increase money by 20,000 | 
| give_trait "<character name>" "Feck"4 | Irredeemably Foul Mouthed family trait | 
| kill_character <character> | Kill indicated character | 
| give_trait "<character name>" "GoodCommander"5 | Legendary Commander family trait | 
| list_ancillaries | List all available ancillaries | 
| list_characters | List all characters in the world or those belonging to a faction | 
| list_units | List all units in an army | 
| list_traits | Lists all traits | 
| move_character <name> <x,y> | Move indicated character to desired coordinates | 
| test_victory_scroll | Open victory scroll declaring that the given faction is the victor | 
| output_unit_positions <filename> | Output positions of all units in the battle to the specified file | 
| regenerate_radar | Regenerate radar | 
| reload_textures | Reload all textures | 
| reload_shaders | Reload all vertex shaders | 
| give_trait "<character name>" "Arse"-3 | Remove Aggressively Perverse family trait | 
| give_trait "<character name>" "Arse"-2 | Remove Catamite family trait | 
| give_trait "<character name>" "Drink"-3 | Remove Drunkard family trait | 
| give_trait "<character name>" "Drink"-4 | Remove Drunken Lout family trait | 
| kill_faction <value> | Remove faction from the game | 
| give_trait "<character name>" "Arse"-4 | Remove Grotesquely Perverse family trait | 
| give_trait "<character name>" "BadAttacker"-2 | Remove Incompetent Attacker family trait | 
| give_trait "<character name>" "BadCommander"-2 | Remove Incompetent Commander family trait | 
| give_trait "<character name>" "BadDefender"-2 | Remove Incompetent Defender family trait | 
| give_trait "<character name>" "BadAttacker"-1 | Remove Indifferent Attacker family trait | 
| give_trait "<character name>" "BadCommander"-1 | Remove Indifferent Commander family trait | 
| give_trait "<character name>" "BadDefender"-1 | Remove Indifferent Defender family trait | 
| give_trait "<character name>" "Drink"-2 | Remove Likes a Drink family trait | 
| give_trait "<character name>" "Arse"-1 | Remove Minion family trait | 
| give_trait "<character name>" "Drink"-6 | Remove Paralytic family trait | 
| give_trait "<character name>" "BadAttacker"-4 | Remove Pathetic Attacker family trait | 
| give_trait "<character name>" "BadCommander"-4 | Remove Pathetic Commander family trait | 
| give_trait "<character name>" "BadDefender"-4 | Remove Pathetic Defender family trait | 
| give_trait "<character name>" "BadAttacker"-3 | Remove Poor Attacker family trait | 
| give_trait "<character name>" "BadCommander" -3 | Remove Poor Commander family trait | 
| give_trait "<character name>" "BadDefender"-3 | Remove Poor Defender family trait | 
| give_trait "<character name>" "Drink"-5 | Remove Sot family trait | 
| character_reset | Reset character to start of turn settings | 
| run_ai | Restarts an AI turn sequence | 
| amdb_max <value> | Set aerial map overlay depth bias for maximum zoom | 
| amdb_min <value> | Set aerial map overlay depth bias for minimum zoom | 
| amdb_offset <value> | Set aerial map overlay offset towards camera | 
| set_ranking_interval <value> | Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 | 
| diplomatic_stance <value> | Set diplomatic stance between the two factions | 
| set_building_health <value> | Set health of building of the specified type in a settlement | 
| ai_turn_speed <value> | Set maximum speed of turn processing during AI round | 
| show_battle_paths | Show all valid processed paths in pathfinder | 
| show_battle_paths_for_unit <value> | Show all valid processed paths in pathfinder for specific unit given a unit ID | 
| show_cursorstat | Show cursor position and region ID | 
| show_landings | Show landing positions available to the AI from a given region; default hides them | 
| show_battle_street_plan | Show the street plan for the settlement | 
| victory | Show victory message for faction for short or long campaign | 
| give_trait "<character name>" "Drink"1 | Social Drinker family trait | 
| give_trait "<character name>" "Feck"1 | Strong Language family trait | 
| give_trait "<character name>" "GoodAttacker"3 | Superior Attacker family trait | 
| give_trait "<character name>" "GoodCommander"3 | Superior Commander family trait | 
| give_trait "<character name>" "GoodDefender"3 | Superior Defender family trait | 
| give_trait "<character name>" "Feck"3 | Swears Like a Trooper family trait | 
| control <value> | Switch player control to specified faction; old faction may not act correctly as AI faction | 
| test_message | Test the event message specified in descr_event_enums.txt | 
| building_debug | Toggle building debug mode | 
| toggle_restrictcam | Toggle camera restrictions | 
| toggle_flowing_water | Toggle display of campaign map flowing water | 
| nw_stats | Toggle display of network stats | 
| perf_times | Toggle display of simple performance times of game update vs. display | 
| toggle_perfect_spy | Toggle everyone's spying ability to perfect and infinite range | 
| toggle_fow | Toggle fog of war | 
| message_collation_set | Toggle message collation (sets all factions) | 
| toggle_overlay | Toggle overlay | 
| toggle_pr | Toggle pr mode | 
| show_all_messages | Toggle show all messages to all factions | 
| toggle_coastlines | Toggle strategy map coastline display | 
| toggle_tow | Toggle tabbed output window display | 
| toggle_terrain | Toggle the terrain to display various data sets; no parameter resets to normal | 
| toggle_underlay | Toggle underlay | 
| trigger_advice | Trigger advice | 
| upgrade_effect | Trigger unit upgrade effect | 
| jericho | Walls fall down in siege in battle map mode | 
| zoom <value> | Zoom to specified aerial map zoom |